I have learnt a lot doing this project and I feel like my 3d max skills have greatly improved.
I have learnt how to create complex shapes, like the face and the ear, in a simple way and I have also learnt a lot about how to use the uvw map tool and how to use materials to make the shape look more realistic.
I am pleased with my head. I feel the profile and the eyes and nose look like me although the mouth doesn't as much.
Friday, 22 October 2010
Hair
I found the hair and fur tool very difficult to use. I had difficultly stopping the hair going through the head even though I told it to collide with polygons. Also even though I had styled the hair so it was all straight and tidy some stray hairs still stuck up at strange angles.
To solve this problem I tried making hair using polygons. I created a copy of the top of the head and using the cylinder tool I created a ponytail and a fringe. I used my reference photo to create a material for the hair and I made slight changes to the uvwmap just to get the material looking right.
To solve this problem I tried making hair using polygons. I created a copy of the top of the head and using the cylinder tool I created a ponytail and a fringe. I used my reference photo to create a material for the hair and I made slight changes to the uvwmap just to get the material looking right.
Wednesday, 20 October 2010
Another Picture!!
Light Map
Picture!!
To Fix This...
I clicked on bitmap and added a mix to the bump channel. On the empty channel on the mix parameters I added some noise. I chose the noise type fractal and then messed around with the bump and the mix amount until I got the effect I wanted.
Bump Map
Sorted Out the Face
Tuesday, 19 October 2010
And This is What It Looks Like
Adding A Face
Wednesday, 13 October 2010
UVW Mapping
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Mapping the head now, I selected the head appart from the ear. I then selected uvw unwrap and then selected edit. I then whelded points together using target wheld, Then I relaxed it, checked that there weren't any inverted or overlapping polygons (there weren't) and relaxed certain parts of it and centre relaxed the eye.
I then selected just the ear and used pelt to flatten out the shape. I fiddled with it to get it to work like pelting it and the relaxing it until I couldn't flatten it any further.
Creating the Ear
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I used the same method creating the ear as I did when creating the face. I first drew out the polygons, used the line tool to trace them and then I turned this shape into an editable poly. I then used the front view reference picture to give the ear shape. I then, using the chamfer tool, moved the inner parts of the ear back and the outer lope forward by selecting the right polygons.
I am very happy with the end result, I think it looks a lot like my ear.
Tuesday, 12 October 2010
Adding Detail to the Face
The Head
Problem With Modelling the Head
The problem with the tutorial videos I have been working from is that, when showing how to create the overall shape of the head, he goes from this...
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... to this...
I'm not sure how he did this, the sphere he used to create the top of the head seems to have gone too. 
Wednesday, 6 October 2010
The Nose
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