Mapping the head now, I selected the head appart from the ear. I then selected uvw unwrap and then selected edit. I then whelded points together using target wheld, Then I relaxed it, checked that there weren't any inverted or overlapping polygons (there weren't) and relaxed certain parts of it and centre relaxed the eye.
I then selected just the ear and used pelt to flatten out the shape. I fiddled with it to get it to work like pelting it and the relaxing it until I couldn't flatten it any further.
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